This is a fantastic timeline if you want to go into details.
This is a fantastic timeline if you want to go into details.
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.
Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.
Black Mirror was supposed to mostly be a cautionary tale, not instructional.
Quake III Arena Certified Noob here, we were gaming too, next to you guys.
Hey there! They are simply being inclusive, blind people are potential customers too and should not miss on any “opportunities”…
Let me Bob Ross you here, that was a prime example of a “happy little accident”…
Might be instance related?
With the original they wanted the immersion part to feel like you are actually racing with toy cars and make everyday / mundane surroundings feel unique from this perspective and scale — I guess they still want this to be the main fun factor / appeal.
As I am now more in “jump in, jump out” mode, CS2 from time to time, but mostly The Hunter (COTW) with friends and family, mostly as a background to talk and hang out, eventually some solo missions if there is more time or on a rainy day.
NounsAndWords? More like GlassHalfFull, at least!
Only advice I can give is:
Keep sculpting until you are satisfied!
You’ve picked a great subject / reference material — it has some basic shapes, understandable shadows, which are great to start self learning.
Important thing you can do is save your work and do it again in a month or three to examine your own progress.
Another sub-exercise idea, after you will finish this version, try to come up with a totally different color scheme, not present in the reference image — this can help a lot because you will force your own creativity to kick in, instead of just making a copy of something, plus good coloring is deceivingly hard to pull off…
Is there any way to add it to App Library without adding it to the home screen? If there is, I don’t need the app at all, probably.
Yeah, I have a tab opened to check it out too, do they have any ios app?
And here, right in the middle of the wild internet jungle vastness, we can observe a very interesting, quite uncommon specimen. They are prepared well enough for interactions and don’t seek a vent point for illusory vengeances or endless technicalities on every possible occasion; their skillful bag of tricks contains open mindedness and respectful responses. They can commit their precious energy to this hard process of making the day of the entire herd easier and more positive. Look at them go!
“Elementary, my dear Watson…”
See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…