![](https://fedia.io/media/ee/c8/eec82eb52f8a52598f0d92ed014a68a9ad9239b087cf401e8013d9edac1e565f.jpg)
![](https://lemmy.world/pictrs/image/1f477879-f269-4fc2-805c-3cb0fe552f40.png)
If you’re using steam, it’s probably steamapps/compatdata/489830/pfx/drive_c/users/steamuser/AppData/Local/Skyrim Special Edition/Plugins.txt
. All the various tools will just try to modify that file for you.
I have ~500 mods working well on linux just by manually installing them one at a time over a couple of years.
Yeah there is no “plugins enabler” required, that’s just a starfield thing.
If something is overwriting your plugins.txt it probably isn’t Skyrim. Maybe you’re launching something other than the actual game? Such as a mod organizer type of thing which isn’t working correctly. Skyrim itself definitely should not do that, nor should skse64_loader.exe which is what you’d want to run instead if you have skse (a very widely-used mod).