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Everything has a huge opportunity cost. You’re giving up alternatives for every choice you make. Lowering variance of high impact attacks has value if you choose to play that way. Missing can turn a battle.
It doesn’t have to be useful to every choice of every build to have its existence justified. There are plenty of choices of spells, equipment, etc that I can look at and tell you “I’ll play 20 different times 20 different ways and never be tempted to use that once”. That’s perfectly fine.
It’s one of the best written games I’ve played.
Even ignoring the actually rare setting and well done world building, Aloy’s growth from kid out of her depth into the Savior of the planet, and how she reacts to primitive tribal cultures with beliefs she knows are outright laughable are really well done and really well executed. I’m more of a “play games for the mechanics” person and that’s what originally got and kept me hooked, but the writing works well.