Oh that’s very interesting! I will keep this in mind as something to try.
Oh that’s very interesting! I will keep this in mind as something to try.
You got the answer right there, it’s cross play. When you have child in the family who wants to play Minecraft on their iPad, and a parent who would like to join in on their Mac, you just can’t do it. And that stinks.
It also feels like relatively low-hanging fruit from a development perspective.
At this price I’m so glad I decided to go for a slim instead of holding out for the pro. Absolutely no way.
I still want to see bedrock on the mac. 😔
I had to laugh when I saw the way she sprints.
Couple nights ago I finished Locke and Key. Pretty solid, I’m satisfied with how it ended.
Monstress #54 came out a few days ago and continues to be great. I wish I saw this comic getting more attention than it does cause it rules.
My daughter and I are up to volume 4 of Witch Hat Atelier. Very cute, and I like the unique approach to magic in that world.
Finally, I have Pluto volumes 7 and 8 that I need to crack open. Volume 6 left on a bit of a depressing note.
I loved Control, but I’m feeling kinda meh about a TV show. If it does happen I’ll keep an open mind and check it out.
Absolutely looking forward to Control 2 however.
Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.
Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.
I asked and answered a small handful of questions in the mid 20-teens but not really much since. I still wind up finding good answers there on a semi regular basis, though.
I just looked in my profile and my last question was in 2017. I received a holier than thou “what you’re trying to do is wrong” type of response and finally solved it with the help of a coworker who actually cared.
I second rustlings, it’s really good!
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What a shame, he would have been a delightful pick.
Funny enough I completely forgot he was in Doctor Strange until reading the article. Goes to show how forgettable some of the villains have been, I suppose.
My feeling on the RDJ as Doom news was that this is absolutely Marvel in panic mode. The last few years have been rough going and now they’re hoping to replay the hits.
I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.
I’ve had the last volume of Locke and Key sitting on my desk for a few weeks now. Just need to make time to read it. I agree the series is really good.
I read Do a Powebomb over the weekend. Absolutely incredible book.
I’ve played a fair amount of both but to be fair never competitively. Like for example I played tons of Warcraft 2 and 3 with friends at LAN parties. But these days I’m more likely to be drawn to a single player turn based game like XCOM, Civ, or FF Tactics style games.
Yeaaah, kinda seems like people just didn’t want a remastered Braid.
I had a bad feeling when I saw another developer had picked it up. This sounds worse than I imagined.