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Cake day: June 25th, 2023

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  • That’s not exactly how it is right now, but it’s not far. Hell, the last time a F9 booster went splat, they grounded them for only a couple weeks before it was shown it wasn’t a safety-critical issue.

    It just stands out because there’s only two flying reusable boosters right now (and only one that can go to orbit). Meanwhile, grounding one model of aircraft doesn’t usually have that much of an impact because they are so many active. What’ll be really cool is when there are so many reusable boosters out there that one can be grounded and spaceflights will just continue on another.


  • Here’s my thoughts from when I ran GoSM:

    Ghosts isn’t really a campaign. It’s a really un-connected series of individual mini-dungeon crawls. In particular, if you were hoping for a focus to be on the three factions within Saltmarsh itself, I will warn you that almost none of the modules have anything to do with that. The leadership divisions in Saltmarsh are just kind of there to help DMs build on their own homebrew stuff. Despite much being made of the Sea Princes, they’re more or less unmentioned in the rest of the campaign, as are the other two factions.

    Notably, the modules’ antagonists break down into two major categories:

    • Underwater creatures (Sahuagin in ‘The Final Enemy’, S’gothgah the Aboleth in ‘The Styes’, and a giant octopus that’s more of an environmental hazard in ‘Salvage Operation’).
    • Undead (Isle of the Abbey, Tammeraut’s Fate).
    • There’s also some unconnected pirates in Danger at Dunwater and a random priest of Lolth in Salvage Operation. The mini-encounters (Cove Reef, Wreck of the Marshal, Warthalkeel) are kind of just there. You might notice there’s no real theme here. Like I said, this is very open to homebrewing.

    In my case, I decided I liked undead as a final antagonist better than an Aboleth. The entire thing became a plot by Orcus - my ultimate BBEG - to drown and slaughter everything in the Saltmarsh region. Everyone else - Syrgaul Tammeraut, the Aboleth S’gothgah, the Sahuagin - were either intentionally or unintentionally working towards Orcus’ goals, some being duped into doing so. This required some reskinning - the generic evil cult in ‘Isle of the Abbey’ and the Lolth priest in ‘Salvage Operation’ became Orcus worshippers.

    In your case, if you want to focus on the three factions of Saltmarsh, I think you could go two ways:

    • Have reach of the modules be a task or threat created by each faction. For instance, maybe the Loyalists send you on the Salvage Operation, hoping to get some dirt on Anders Solmor’s mysterious missing parents. Maybe the Sea Princes are stirring up the Sahuagin to attack Saltmarsh to break the King’s control, etc.
    • Have one BBEG running all three factions. In this case, again, I would encourage you to look to either S’gothgah the Aboleth, or whoever Syrgaul Tammeraut’s magical patron is. Perhaps they are simply playing all three groups against each other to leave Saltmarsh depleted and ruined, at which point they will move in.

    In either case, the political side of Saltmarsh is relatively undeveloped, giving you lots of room to work in, but also lots of work to do if that’s what you want.




  • I’m frankly rather concerned about the idea of crowdsourcing or voting on “reliability”, because - let’s be honest here - Lemmy’s population can have highly skewed perspectives on what constitutes “accurate”, “unbiased”, or “reliable” reporting of events. I’m concerned that opening this to influence by users’ preconceived notions would result in a reinforced echo chamber, where only sources which already agree with their perspectives are listed as “accurate”. It’d effectively turning this into a bias bot rather than a bias fact checking bot.

    Aggregating from a number of rigorous, widely-accepted, and outside sources would seem to be a more suitable solution, although I can’t comment on how much programming it would take to produce an aggregate result. Perhaps just briefly listing results from a number of fact checkers?




    • Economic points are limited to plans gestures about taxes. Nothing about tackling corporate-induced inflation / shrinkflation.

    • Nothing about supporting workers’ rights and aiding labor organizations.

    • Nothing about building a stronger regulatory framework and tackling loophole use by corporations and ultrawealthy.

    • Nothing here on continuing to support US allies and build international partnerships.

    I recognize none of these are exactly keystone domestic culture war issues, and also all more or less reflect where she stood on Biden’s major pushes. But I’m still disappointed these all go unmentioned.



  • I am tinkering with something similar right now, with the elf-equivalents being virtually illegal outside the borders of their own empire.

    So, here’s what I would suggest you consider:

    • First, discuss it with your players and make sure you’re not going to piss any of them off by doing this. If any of them were planning on playing said race, make sure they’re okay with the impact on their play style.

    • Consider the storytelling conflicts you want to explore with this. What encounters do you want to put your players through, and why? What themes are you looking to explore?

    • Consider the larger impact on other parts of your world. Try to make this more than a point that exists in isolation and a vacuum.




  • I’m wondering if the remaining fuel in the lower segments of the ship gave those sections more momentum, causing the whole hull to pivot around those heavier sections (especially with the loss of thruster capability being discussed).

    With the Space Shuttle, this tendency was largely offset by the delta wings also causing greatly increased drag at the rear of the hull, but with fins folded the Starship doesn’t really have this. That plus the seeming loss of control due to thruster malfunction…


  • So, this is a bit of a “depending on the group & situation” thing.

    Fudging HP is definitely a thing DMs (myself included) do. However, with an experienced group who can get a sense for how much HP is typical for mobs at a given level, and if the amount of damage done is quite clearly far enough that he ought to be dead, it can be hard to add HP without “showing the finger on the scales” - at which point the illusion breaks and it becomes “un-fun”.