Everybody needs a hobby, I guess
Everybody needs a hobby, I guess
We sometimes play an improv game called “1-2-3 WORD”.
The goal is to get 2 players to shout the same word at the same time. Best if played in a group of 3 or more, but the bigger the group, the better.
You start the game someone throwing out a word for inspiration (ex: “pizza”).
To play the game, two players next to each other face each other and simultaneously shout “1-2-3 {WORD}”, where {WORD} is the word/phrase which first comes to mind when each player thinks of the inspiration word (“pizza”).
If the 2 players happen to shout the same {WORD}, the game ends. If the 2 players each say a different {WORD}, play moves clockwise 1 position to the next player and the new inspiration are the {WORDS} which the prior 2 players said. You may not reuse words previously said.
It is a very quick game that can be played on car trips and usually gets a laugh when you finally get a pair that says the same word. It’s also helpful to go AS FAST AS YOU CAN in saying the words. The idea behind the game is to get in sync with the other players so you’re all starting to think alike.
Example: Players - 4 Inspiration word - PIZZA
Player 1 & Player 2 face off: P1 word - “Cheese!” P2 word - “Dominoes!”
Words don’t match, so next round begins: Inspiration words - CHEESE and DOMINOES
P2 word - “Bread sticks!” P3 word - “Board games!” (because “dominoes isnt just a pizza company, it’s also a board game and that very well could be a conclusion someone could draw from the inspiration words)
Words don’t match, so next round begins: Inspiration words - BREADSTICKS and BOARD GAMES
P3 word - “Game night!” P4 word - “Game night!”
Words match, so the game ends!
It usually takes MUCH longer than 3 rounds to match up (unless siblings are facing off - it’s best to separate close friends so the game doesn’t end too early).
This my jam
This is the most deranged shit…
The game was ArcheAge.
This is the line the victim said to the attacker once the attacker was subdued:
Leeper quipped that his only answer to Kang was: “It will be a long time before you play video games.”
The detail I was interested in:
“The plea deal required Assange to admit guilt to a single felony count but also permitted him to return to Australia without any time in an American prison. The judge sentenced him to the five years he’d already spent behind bars in the U.K. fighting extradition to the U.S. on an Espionage Act indictment that could have carried a lengthy prison sentence in the event of a conviction. He was holed up for seven years before that in the Ecuadorian Embassy in London.
The conclusion enables both sides to claim a degree of satisfaction.”
I disagree with how benevolent this infographic paints wasps. Wasps bad. Wasps very bad.
At first I read it as “y’all Mexicans” and was a lil confused
I don’t know what a LINE profile pic is, so is OP cyberbullying be weab Japanese girl?
Damn, that fucks so hard
Hoobin since the day the doctor brought me out the womb
Ahhh, so that’s my problem. I’ve been doing “walk” when I should’ve been doing “sleep”.
I don’t see the option for “play video games for hours on end”, tho
This is probably the most straightforward explanation. In many-to-many, I usually have a helper table standing in between which holds the foreign keys
YOU’RE DOING QUADRATICS IN MIDDLE SCHOOL?’
Sucks bro. You’re in good company tho
Me too, but I feel like I’m missing some
In the article, they’re proposing a solution to agile (“Impact Development” or something). The quote I listed above is talking about how Impact Development is supposed to provide those things. That said, I don’t blame agile for projects not having those things, it’s the people’s fault. So changing methodologies likely won’t help.
In short: yes, make AI do all project management :P
Pretty cool concept from one of the participants:
Brockwell, the crew’s flight engineer, said the mission showed him the importance of living sustainably for the benefit of everyone on Earth.
“I’m very grateful to have had this incredible opportunity to live for a year within the spirit of planetary adventure towards an exciting future, and I’m grateful for the chance to live the idea that we must utilise resources no faster than they can be replenished and produce waste no faster than they can be processed back into resources,” Brockwell said.