Where did I say the statement was wrong ? Please elaborate.
Music composer, game design and cybermancer.
Where did I say the statement was wrong ? Please elaborate.
1/ I just gave one example of monetisation that is working with peertube as it is now.
2/ And I explain briefly why most replies make the link with monetisation and ads.
I didn’t make any assumption in 1, I answer the question : monetisation on peertube is possible right now. In 2, I assume Op didn’t understand why people react often as if monetisation was equal to ads. But I didn’t assume Op was talking about that specifically, because if I was I wouldn’t have suggested an alternative monetisation system in 1 in the first place.
Lastly, you used the word crazy about me two sentences in a row, on a two sentences post. Chill.
I would say that the comparison hit a wall here. It seems that there is nothing between pushing a button to get money and learning how peertube is coded and is working internally for you… To be fair to YouTube creators, pushing a button isn’t enough to make you money in most cases.
There is 2 things here: 1_ you want to make and host video. 2_ you want to make videos and make money with it.
In case 1 you don’t care about money, so there is no problem. In case 2 you want money, to me if you want money you should know how to make money with the tools you have (or use other tools if needed). I agree that with Peertube it’s harder to move from case 1 to case 2 easily as it is with YouTube. But the main focus of YouTube in the last years is not sharing content but making money. As I was saying Peertube is a video host software not a tool to make money with videos. It isn’t build with this goal set as the primary one.
Op wasn’t very specific on what monetisation he was talking about either.
What is your point exactly?
Well if you don’t know how to operate a car, you should not drive. If you don’t know the basics, you won’t be able to do small repairs yourself. If you don’t know nothing about cars at all, you will likely have to paid more than someone with more knowledge to obtain the same result. Ask any cab if he just pays and doesn’t know anything about cars.
If you’re a video creator who wants to make money with your videos, you should be knowledgeable about monetisation and video making. Don’t be lazy, it’s just your job.
Because YouTube wants you to not think, but just provide content and shut up.
Peertube (libre softwares in generals) requires to think about things and to make choices by yourself. It doesn’t try to be more than what it is = a tool for easily host videos.
Peertube isn’t a platform.
Hosting cost money, so an host can setup a patreon to make money to host his peertube instance.
Monetisation like YouTube-monetisation means ads everywhere because, monetisation on YouTube comes from publicity.
Because anyone with a computer can host a peertube instance. Therefore is you want your videos on peertube it will cost you nothing more than what you already have : a computer running and an internet access.
The only real barrier is having the time and the knowledge to set it up.
Peertube is tech solution to host video, not a way to make money with videos. Monetisation can be done with peertube, but it’s up to creators to set it up.
Just play games you like, you can play most multiplayer games with randoms without chatting or talking. You will probably miss some fun, but it’s not a big deal I assure you.
Just play the game you want to play, you’re not the only one who does it without talking online (like me).
I let you search them online : Osiris Saline, Pablo Hasel, Plagiat (songs in some kind of bizarre french), Sebkha-Chott (old band from Plagiat members), Circus Marcus (piano/emotional music). You can find them on Bandcamp or Dogmazic.net My own solo project called NT, although good luck to find it.
Mostly you should look for band that publish under libre/free licences, as they are often leftist, feminist and they are political by design.
From more ‘conventional bands’ : Godspeed You Black Emperor!, Laibach, The Residents, DJ Spooky.
Indeed, that’s why I talked about Yunohost. Nextcloud install is just one click button on Yunohost.
Archive.org if you are looking for a public place.
If you are looking for private use, I would recommend taking a small/old PC and run Yunohost with Nextcloud.
Also all depend on the stuff you’re talking about…
Puppy linux (debian version), small, light, 32b.
Son you didn’t have class manuals?
Ok, regarding to the assets you can release them under their initial licence with the code on another one. It’s not a problem.
You can even publish things under multiple licences if they aren’t exclusive (I’ve done this on my game).
Well, I’d say libre software comes with an activist approach on this kind of non-sense. It would be appropriate to make some kind of statement regarding this issue.
You can have a closed source version on console and a libre or open version for PC.
So yeah but errrr no…
Why not releasing assets? Or looking for free/open assets in the first place?
Why the code would be ‘just for reference’, if the game needs to be ported or if you lose the source code, releasing it under a libre licence will be pretty useful.
Try puppy linux ?