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Cake day: July 3rd, 2023

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  • There’s a huge difference between a game featuring politics as a sandbox for players to play around with, and featuring political themes as a main story driver.

    Civ is a good example of the former; It has politics present in the game, but the politics aren’t presented in a hero/villain way. They’re presented as potential advantages for the player, potential disadvantages for opponents, etc, but the actual policies themselves aren’t central to the system.

    The game pulls from historical political systems as a way to present them to the player, but it could just as easily forego that and call the system some made up word besides “political systems”. Because the politics and policies aren’t actually important to the gameplay; All that matters to the player is what potential benefits and drawbacks they provide. You don’t actually care if a particular civ is “democratic” or “totalitarian”, because those titles could just as easily be replaced with “A” and “B”. The only thing that matters to the player is how that particular civ’s political affiliation will affect their actions.

    But if a game heavily features political themes and messages as part of a plot line, then it’s not something the player can avoid or ignore. If it’s central to the story, one side (likely the side helping the player) is inevitably going to be presented as the hero, and another side (likely the side working against the player) is going to be presented as a villain. Final Fantasy X, for instance, is a good example of the latter. It heavily features anti-religion themes and messages. It’s impossible to play through the game without receiving “religion bad” messaging, because they’re central to the game’s plot line, with religious leaders as the main villains. We can draw direct parallels to real-world examples. And if you’re someone who is religious, those parallels may make you deeply uncomfortable, because religion is being portrayed negatively no matter how you play the game.


  • Yup. Rand() chooses a random float value for each entry. By default I believe it’s anywhere between 0 and 1. So it may divide the first bill by .76, then the second by .23, then the third by 0.63, etc… So you’d end up with a completely garbage database because you can’t even undo it by multiplying all of the numbers by a set value.


  • Mic_Check_One_Two@reddthat.comtoScience Memes@mander.xyz))<>((
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    3 months ago

    For real though, I have written some truly monstrous operations in Excel.

    What do you mean you want to use Excel to manage everyone’s calendars? And now you want to export that horribly built calendar management spreadsheet to Google Calendar? What do you mean you want the Google Calendar entries automatically formatted based on who is working on a particular day? I mean yes it’s possible but-…




  • I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.

    So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.












  • He explains why it’s unlisted in the first few minutes. Basically, he knows it’s too long for the regular viewer, and plans to release a condensed version later. But for the people who may be interested in a deep dive, he made the much longer unlisted version where he has the freedom to ramble and fully explain things.

    As for why it’s unlisted, it’s probably so he doesn’t get dinged by the YouTube algorithm for incomplete views. If the algorithm sees that his regular viewers are only watching the first 5 minutes of his hour long video, it’ll stop recommending his videos to them. Unlisting the video is an easy way to get around that, because only the people who are interested in it will seek it out.



  • Tesla routes pretty much everything through the center console. I’m surprised they haven’t tried to route the blinkers through it.

    It’s because their wiring system basically just daisy chains everything together with network cable. So it’s a lot less cabling, because they aren’t running six wires for six different systems. But it also means that when one system fails, they all fail in a cascade because everything behind that system in the chain is also affected.

    That’s why automakers have traditionally used individual wires for each system, because they have prioritized safety over easier wiring; You don’t want your airbags to fail just because your wipers are having an issue, for instance. So each system is essentially isolated to its own wiring.

    Tesla is a good example of people not understanding why things are done a certain way. Elon just saw modern wiring harnesses and went “lol that’s dumb just use network cables.” And on the surface it sounds fine, because it’s less wiring. But it fails to understand why each system is wired independently. And now Teslas have frequent issues with cascading system failures.