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It’s sometimes used here, I think it depends how English you are. I just use “lol” but my fiancée does use “mdr” with other French speakers.
He/him
It’s sometimes used here, I think it depends how English you are. I just use “lol” but my fiancée does use “mdr” with other French speakers.
Depends on how the fight resolved. Sometimes you get snippy for a bit but ultimately either come to an agreement or the fight resolves and that’s it. You rankle for a bit after, get over it, and move on.
Sometimes the fight isn’t about what you’re fighting about. They’ve had a bad day and it manifests as some bitchy comments about how the dishes were done. You stop fighting about the dishes but you’re still upset because they’re taking their bad day out on you, or they’re still upset because they feel you don’t care about them. These can last much longer because the fight revealed bad blood, but didn’t do anything to address it.
A French one is common enough that it’s used in English- “Répondez, s’il vous plaît” (Respond, if you please) is where we get RSVP. “SVP” is also sometimes used as a shorthand for “please”, at least in Quebecois.
They sell them cut like that as dog treats, with the hole packed with food. Probably either dragged out as a treat for some camper’s dog or scavenged by wildlife and abandoned when the good stuff was gone.
Could be exercise-induced asthma? I get this as well and only found out it wasn’t a common affliction a few weeks ago, when it was pointed out that this might be a cause. For me at least, after a while the pain gets so bad that every time I swallow it feels like my throat doesn’t want to reopen.
Nuclear power, genetics, steam power, modern explosives…
Larian isn’t especially big though, even with the success of BG3, a purchase like this is likely would be well outside what they could hope to afford.
I can’t help but feel like if we didn’t live in a capitalist hellscape, the increasing democratization of art would be unambiguously a good thing. I’d be more than happy to see “art as decoration” (as opposed to “art as a human means of expression”) opened to being something shunted off to machines, if it weren’t for the fact that this is a method that people currently use to make sure they have enough money to not starve to death in the cold. Advertising art of polar bears drinking Coke is nicer to look at than big block text saying “consume”, but it’s hardly a soulful expression of the human condition. Or maybe it is, which is even more depressing, but the ultimate apotheosis of this is pushing that sort of messaging to robots to make anyway.
Meanwhile, giving people who aren’t necessarily “artistic” a vehicle to create art as a means of expressing themselves is also really neat, and in the hands of people who are artistic, it gives them a low-impact tool for pre-visualization, inspiration, and a new medium to experiment with. It also reduces barriers for people with disabilities to make art. I’d love to see artists training LLM systems on their own work as a way of sharing their “style” with the world — something which is difficult to justify in a world where your style is something that needs to be jealously protected against copyright infringement, which again comes down to needing to monetize your expression as a matter of survival.
I feel like in the best case it would have been a catastrophe that somehow manages to fall together in a way that actually works, and in the worst case it would have just been bad to the point of being offensively bad, appealing to neither regular filmgoers whole also pissing off established fans.
… But it also feels like giving a chainsaw to a bear: You know whatever’s gonna happen you’re not gonna like, but also you kinda want to do it just to see what it is.
I really enjoyed Starfleet Academy for the SNES. It wasn’t particularly difficult or long, but there was enough interaction with your “crew” outside of space combat that it felt pretty well-rounded, especially for a SNES game.
Yeah, I spent a ton of time with that. It had a terrible memory leak, though, which made it unplayable slow after an hour or so. I was really hoping that Star Trek: Infinite would fill that void, but it’s basically just Stellaris.
Tim Russ also showed up in Dragon Age: Origins, like it was a mini Voyager reunion.
In no particular order:
Steamrunner Miranda D’Deridex Magee Constitution
Hearing his experiences on Voyager, you really have to feel sorry for the guy. The higher-ups really seemed to have an axe to grind with him. It’s kind of startling how you go from TNG where even now the cast gets together like family, to DS9 where it was like “It was a good job and the people I worked with were wonderful and professional and we produced something that we can be proud of,” to Voyager, where the cast largely describes it as a cesspool of passive-aggressive resentment and largely only mended fences years later.
Trek actively gave opportunities to its actors in the TNG-VOY era to learn and try directing. The number of Main Cast actors who’ve got directing credits is pretty significant. The full list, along with the episodes they directed, is here: https://memory-alpha.fandom.com/wiki/Cast_members_who_directed
Of the TNG cast though, Jonathan Frakes, Levar Burton, Gates McFadden and Patrick Stewart all have at least one director’s credit in the series. Michael Dorn would also later do some DS9 and ENT episodes.
The ENT mini-arc “explaining” the difference between Klingons “then” and “now” was absolutely unnecessary, but I do have to admit to finding it cute that the reason why Klingons became smooth-foreheaded instead of bumpy-foreheaded turned out to be a combination of all three of Bashir’s guesses in that scene.
I guess I just fundamentally don’t agree with the need for a “backsplanation”. I am of the camp that I’m totally OK with the Klingons looking different in TMP than in TOS because it wasn’t a 1960s TV show anymore and they wanted the aliens to look more alien, and that’s all the explanation that I need. The Enterprise is different between SNW and its appearance in Discovery because it’s a different show and they wanted to tweak its appearance some to make it more of a “hero” set. Spock and Sarek never mentioned his having an adoptive daughter/sister in spite of being in two series and a half dozen movies because Michael didn’t exist until Discovery and the writers thought it would make for an interesting tie-in.
I have enjoyed the series since TNG in the 80s, and I’d love for it to come true some time in the future. But it’s a TV show, it’s not a history book. It’s fine if there are inconsistencies, none of it is real anyway.
I mean, I do like so-called “Nu-Trek”, but at the end of the day this is kind of a tail-wagging-the-dog response. You can explain just about anything in lore after the fact, but when the rubber hits the road the real explanation is that someone in a Hollywood design team said “We want it to be BIGGER,” and then left it to the people who cared enough to find a reason why it would be justified.
Far easier to just suspend your disbelief a bit further, I think. Yeah, Discovery is weirdly big. It also flies through space by a man infused with a giant tardigrade’s DNA sending the whole ship from place to place through willpower and a mushroom trip. If you can accept the second one, it kind of feels like the fact that the ship is a larj boye isn’t that much of a stretch.
Although when they created DS9 in Star Trek Online, they had to massively scale it up because otherwise it would have gotten lost among all the players’ ships, both by sheer volume and because so many ships in the game are absurdly large.
What extension is that? Sounds like something I’d want.