• rustyfish@lemmy.world
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    9 months ago

    “This is what it was all for,” Todd Howard, Starfield’s creative director, said when asked for a response to the nomination. “Starfield is our most advanced game to date, requiring more loading screens to fast travel between destinations than any other game we’ve ever produced, and an indecipherable starmap I’m sure one of our fantastic people in the modding community will fix any day now.”

    Not sure if satire or Todd just spoke the truth for once.

      • PopShark@lemmy.world
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        9 months ago

        Okay but the map being stupidly indecipherable at first while also having to find specific locations for missions was just bad honestly it was mass effect but fallout lol

        • The Barto@sh.itjust.works
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          9 months ago

          I’ve rage quit so many times because I’ve been trying to reach an uncharted planet, get to the one close to it from what I can see and either can’t find it again or the system I jumped to wasn’t actually close to where I needed to go.

          • xmunk@sh.itjust.works
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            9 months ago

            Yea… so check out Elite Dangerous’s starmap as an example of how to do a sane 3D map in space… Starfield is extremely frustrating to try and navigate long distances in when you have a short range ship.

          • PopShark@lemmy.world
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            9 months ago

            Oh yeah I forgot about the fuckin bugs, that doesn’t help. Mission checkpoints not showing markers or locations or literally one side quest that was bugged stuck on the last step to talk to an npc and you do and make sure you’ve exhausted all the dialogue options and he’s like yeah it’s fine now thanks bye but the checkpoint just doesn’t clear like wtf

            I’m the type who likes to explore everything in an open world game with main and side quests with stuff like red dead redemptions and gtas despite rockstar’s issues the missions are clear and flow smoothly and you choose to either explore side stuff or do main quest stuff but the clusterfuck of stargate menu/map/missions UX and general bugginess and the whole galactic map concept as an open world and so much else to keep chart of it’s like okay do I just do whatever and hope my character can handle whatever the fuck missions and quests and fights I stumble into lol

  • kandoh@reddthat.com
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    9 months ago

    Having played for over a hundred hours, I think the best new feature is the problem.

    Flying your ship is great, but since everything is done via quick travel in menus, it’s not really ‘fun’, you always jump into orbit and either a random encounter occurs or nothing at all happens.

    Imagine spaceship experience that was more in line with how the control center in Battlestar Galactica works. You can just have room with an interactive mini-map to interact with. Then maybe they could have put more effort into making the galaxy less empty.

    • Aermis@lemmy.world
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      9 months ago

      This was my biggest gripe. A game with an extensive spaceship building experience, battle features, different weapon types and the best they can come up with is “fast travel to a random event in space 7/10 nothing happens, the rest is Irish man singing, maybe a quick battle and mining rocks by blowing them up”. All in a tiny space.

  • dan1101@lemm.ee
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    9 months ago

    It’s like a beautiful luxury car with lots of features, but it has weird difficult doors and can only go 50 MPH.

  • NOT_RICK@lemmy.world
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    9 months ago

    I’ve played it for dozens of hours because I’m a glutton for punishment that loves hoarding sims but the game is definitely extra medium. I hope they significantly improve on it in the next year (without factoring in third party mods).

  • CallMeButtLove@lemmy.world
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    9 months ago

    Something I haven’t really seen mentioned much about what Starfield is missing: the points of interest. I can’t tell you how many quests were thrown off the rails in Oblivion/Skyrim/Fallout because I wanted to see what that new dot that just popped up on my radar was. But when you’re walking around on planets there’s essentially none of that.

      • Throwaway@lemm.ee
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        9 months ago

        True, but the poi are all identical and boring. You don’t want to explore because its a waste of time.

  • benni@lemmy.world
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    9 months ago

    This game gave me the impression that it’s great at many aspects that don’t matter, but mid at everything that actually decides whether it is fun to play or not.