• Blackmist@feddit.uk
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      11 months ago

      It’s really useful for act 1 at least, where most casters have one spell, and it’s called “miss”.

      • CoderKat@lemm.ee
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        11 months ago

        Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you’ll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster’s cantrips.

        Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol’ fireball or the likes. Just I can’t justify using my spell slots on a small number of weak enemies.

        • Bassman1805@lemmy.world
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          11 months ago

          Blade Pact Warlock Supremacy!

          Wait, we only get 2 atracks per turn even at max level?

          Sigh. Dwarf fighter it is.

        • troglodytis@lemmy.world
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          11 months ago

          BG3 saves the day for low level casters by making rest and spell prep such a non-issue. Use it all. Rest rest and rest.

  • xeekei@lemm.ee
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    11 months ago

    I do sorcerer/ranger. No, I don’t know what I’m doing. I just wanted dragon scales in my face. This is my first CRPG experience.

    • Yawnder@lemmy.zip
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      11 months ago

      Doing “what you feel like doing” is the only good way to play any singleplayer game (and most multiplayer games too)

  • guylacaptivite@sh.itjust.works
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    11 months ago

    Surprised monk rogue is so low. It’s been the most brutal dps build I’ve experienced so far. Three levels of rogue with thief for bonus actions and two levels of fighter for action surge ( always use two levels of fighter almost every time) is devastating. My strenght build monk puts out twice the amount of damage my ranger does, hits 100%of the time and doesn’t need any form of advantage apart from melee range. First turn usually means 8 attacks dealing 30+ damage each with the appropriate bonuses. That’s over 240 on first turn then +/-180 for at least the nex two turns if you don’t channel ki. Casual numbers right.

    Edit: yeas it also needs tavern brawler which is a broken feat afaic.

    • pyrflie@lemm.ee
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      11 months ago

      I think a lot of it is influenced by the powerful tabletop builds and that most people don’t do more than one run or respec.

      Monk and Thief were massively buffed for BG3.

    • Blaiz0r@lemmy.ml
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      11 months ago

      I just saw a video on this, apparently if you skip fighter and put 9 into Monk you get AoE attacks instead which can be favourable to Action Surge

      • aesopjah@lemm.ee
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        11 months ago

        How long do you play at lvl12 though, really? Genuinely curious, since I haven’t beaten the game yet (barely in act 2)

        • Blaiz0r@lemmy.ml
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          11 months ago

          I don’t know for sure, but I’ve heard some criticism that the level cap was too soon, but necessary for gameplay/roleplay reasons

          • Shilkanni@aussie.zone
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            11 months ago

            Level cap seems well placed to me, obviously I want to keep getting more powerful but I think it would trivialise late game fights. The Final act seems more spread out, so it was probably easier to balance around you being level10-12 most of it.

            Also you dont feel like you need to do everything as much when you hit level cap, its easier to skip things that dont feel righr for this playthrough.

  • TransplantedSconie@lemm.ee
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    11 months ago

    I’m running a Paladin/Bard, and it’s a ton of fun.

    He’s got buffs, is a mini tank, and I can bust out my lute at a moments notice.

    If it hasn’t been broken by a goblin.

  • darth_helmet@sh.itjust.works
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    11 months ago

    Wait, why does warlock’s extra attack stack with other source of extra attack? It isn’t meant to do that, and is almost a complete upgrade over fighter 6-10/ pretty much any martial’s tier 2 levels.

  • 👁️👄👁️@lemm.ee
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    11 months ago

    I did 12 monk originally, but just swapped to 9 monk 3 rogue since it’s basically the same thing just losing like a single feat. But I gain an extra bonus action and some other nice passives instead.

    • Leshoyadut@kbin.social
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      11 months ago

      If you’re finding that he’s doing fine in combat, then don’t worry about it. If you want him to do more, then multiclassing can improve that if you know what you want from the multiclass combo.

    • pyrflie@lemm.ee
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      11 months ago

      It depends what you are going for. Skill Monkey, maybe not as Reliable Talent is quite good.

      But if you are looking to maximize combat effectiveness you will need 5-6 lvls in another martial/Gish class since Rogue is the only martial that doesn’t get extra attack.

      The reason you are seeing Rogue on this list so much though is that it’s kinda amazing for multiclassing. It’s first 4 lvls are incredibly feature rich in ways that are good for basically every martial class and some caster builds.

      • skulblaka@kbin.social
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        11 months ago

        Cunning Action is a hell of a drug. I have to consciously stop myself from dipping Rogue 2 in my irl tabletop games too, bonus action dash or disengage is literally game changing. It redefines everything you can do within a turn.